Lust Timing
- Lust #1: First pull
- Lust #2: Second boss during Fire damage amp
- Lust #3: 4x Echoknight pull
Major Utility
Evoker Bleed dispel
- Helps tank survive the first pull bleed before a lasher dies
- Also useful for 2nd boss trash (Eagles), and 2nd boss bleed (Savage Peck)
Group Defensives (Zephyr, Rallying Cry, AMZ, etc.)
- Many high damage events. This can significantly reduce healer strain and prevent wipes. Coordinate with healers to use these on the most dangerous events.
Skip tech
- If you have a Rogue Shroud, Warlock Gateway or Evoker Rescue (3 seater mount), you can skip up to the 4x Echoknight pull before the final boss
- Other creative ways to skip this are possible (Warrior Leap, DH Shift, Monk Transcendence, Druid Charge, etc.)
Boss Tips
Overgrown Ancient
- For germinate, stack with tank, move counter-clockwise as a group. You can slow walk this (overlapping two germinate circles). Only a 180-degree turn is needed.
Crawth
- At wind-phase start, five orbs spawn and grant haste. Tank/healer should also collect them.
- At fire-phase start, boss is stunned and takes 75% increased damage for 12s. DPS should hold cooldowns for this burn window.
- 🛡️ Defensive Usage: Rotate defensives, healing potions, etc. for each Deafening Screech cast during the fire-phase. DO NOT exhause CDs in earlier phases. Use earlier as long as they will be up for fire-phase
Vexamus
- Closly group in melee for Mana Bomb drops. This keeps dps uptime and groups for AoE heals. Don`t run to the edge of room. Puddles despawn.
- Every other Mana Bomb cast leads into an Arcane Fissue cast. Coordinate group defensives (Zephyr, Rallying Cry, AMZ, etc.) to survive the bomb explosion + Arcane Fissue
- Don`t get knocked into a puddle during Arcane Fissue!!!
- 🛡️ Defensive Usage: Mana bomb cast (on you) just before an Arcane Fissue cast (100% boss energy) (every other mana bomb). Do NOT waste defensives during non-overlaps
Echo of Doragosa
- Pool drops after 3 ability hits, including random Magic Missiles. Watch overlap with dispel mechanic.
- As soon as you have 2 stacks, be in a good position to drop pools (in case you get Magic Missles)
- 🛡️ Defensive Usage: When you get the AoE debuff (Energy Bomb)
- Tank should reposition frequently to keep fight area clean while pools cycle out.
Trash Tips
First Pull
- Focus kill the first Vile Lasher. This allow the tank to drop the stacking bleed.
- Evoker Bleed dispel Pre-discuss when the tank wants bleed dispel. Usually between 3-5 stacks.
Arcane Ravager (Large Wrym)
- Arcane Ravager DoT targets the furthest player. Full stack in melee can bait this onto tank.
Corrupted Manafiend
- Surge casts must be stopped. High-risk area for uncoordinated groups.
Spellbound Battleaxe
- Tank Warning: These hurt. Rotate defensives to stay alive.
Big pull before Vexamus
- Save kicks for Manafield Surge.
- Let the Unruly Textbook Monotonous Lecture disorient channel sync (will never target tank), then the tank can do an AoE stop to cancel all the channels.
(4x) Echoknights
- Burn 1 Echoknight first to significantly reduce the risk
- 🛡️ Defensive Usage: Multiple Echoknights will stagger Arcane Smash 8s apart. Time your personal cds to cover multiple.
- The final Arcane Smash (i.e., number 4 in a 4x pull) doesn't need a defensive as long as you don't get 1 shot. The healer has plenty of time to top off healthbars afterwards before the next smash cycle
- Arcane Smash is LoSable (although not typically tanked in an area that allows LoSing)