Lust Timing
- Lust #1: First pull
- Lust #2: Double spellbreaker pull just before second boss.
- Lust #3: on CD on third boss ideally after Triplicate
- Lust #4: on CD on final boss
Major Utility
Skip tech
- If you have a Warlock Gateway or Evoker Rescue (3 seater mount), you can skip the final pack before the final boss
- Other creative ways to skip this are possible (Warrior Leap, DH Shift, Monk Transcendence, Druid Charge, etc.)
Boss Tips
Arcanotron Custos
- Pull the first set of wyrms and Pyromancer into the first boss
- Move the boss to the doorway during the intermission to simplify orbs
- 💨 Snare Removal: Ethereal Shackles (the root / magic dot)
Seranel Sunlash
- 🛡️ Defensive Usage: If you get the debuff and the clear zone didn't spawn yet (long debuff)]
- If pugging, use pings to coordinate clear order. This noticeably improves consistency.
- Ideally let the squishy players clear first
- This boss does have a purge (Hastening Ward). Purge this to reduce tank damage.
Gemellus
- 🛡️ Defensive Usage: Cosmic Sting (big hit + dot that drops a puddle)]
- Make sure you are within range of healer. It is easy to outrange if you don't pay attention to this
Degentrius
- Each of the 3 dots have a different duration. The closest player to the boss gets the shortest duration dot, the furthest player gets the longest duration dot. Game this with your defensives.
- 🛡️ Defensive Usage: When you have a dot (ideally a long one) AND have to soak an orb.
- Tank can step out of melee safely when needed.
Trash Tips
Brightscale Wyrms
- After first boss, stagger the two Wyrm packs so explosions land 3-5 seconds apart.
- Pull Wyrms on top of other mobs to keep count/time efficient.
Runed Spellbreakers
- 🛡️ Defensive Usage: Glaive cast is very high damage
- When pulled with a Spellwoven Familiar, prioritize the Spellwoven Familiar to avoid it overlapping damage with Glaives
- Consider CCing one of the Lightward Healers to reduce Holy Fire dots. Chain once the first healer dies.
Shadowrift Voidcaller
- 🛡️ Defensive Usage: Consuming Shadows. Strong groups kill before second AoE.
- Any damage reduction also reduces the mobs self-healing
Devouring Tyrant
- Devouring Strike applies a large tank absorb. CC helps tank survive.