Lust Timing
- Lust #1: First pull
- Lust #2: Big pull after first boss OR damage amp on second boss
- Lust #3: Final boss
Major Utility
Litany Healer trinket (For healer and Aug Evoker)
- Litany is a 500k-600k absorb shield per person during the 2nd boss damage amp.
Hard CC for Lightwrought
- Last-boss platform trash is extremely lethal. Hard CCing a Lightwrought at the end of the bridge will reduce from 4 dots to 2 dots. (Burning radiance).
💨 Snare Removal:
- Suppression Field (high damage dot) can be removed
Not being a pet class
- Pet pathing is unreliable in this dungeon. Watch for accidental side pulls.
Boss Tips
Kasreth
- 🛡️ Defensive Usage: If you get Reflux Charge just after the heal absorb (Corespare Detonation / Sparkburn)
- [defenisve] Any self-healing or healing amp cds to help the healer clear the heal absorb. Rotate health potion, healthstone, cds, etc. for each phase.
- Goo placement matters. Keep floor clean by pre-positioning before drops. Slow move, stack 2x drops per spot.
- Try to get 2 beams per Reflux Charge. When approaching Corespare Detonation, hold your clear until a new set of beams spawn. This gives more room to dodge the nova/knock
Corewarden Nysarra
- Damage amp is ~30 seconds into the fight. Don't use CDs on the pull
- 🛡️ Defensive Usage: Depending on comp, either the beam or the AoE circle (Eclipsing Step)
- Inside Lightscar Flare beam, add frontals/swirlies become wipe-prone. Use CC/knockbacks to stabilize adds.
- Beam grants 300% damage but only 30% healing done. Healers/Aug can step out when needed.
- Focus adds so they ideally die before the beam spawns. Else you risk getting cleaved by the adds while in the beam.
Lothraxion
- Pull conservatively into this section; this is where many keys collapse from random DoT overlaps.
Trash Tips
Circuit Seer
- Watch side swirlies/explosive barrels. AoE cast is frequently under-defensived; routes often skip these packs for stability.
Flux Engineer
- 💨 Snare Removal: Suppression field ASAP. Stand still otherwise
- Kill the Mana Battery they drop on death. Careful when the tank chain pulls during low health Engineers.
Final Platform Trash
- Do not over-commit pull sizes. Even clean interrupt play can still create unhealable random DoT patterns.