Lust Timing
- You can get 4 lusts if you don wait too long between lusts.
- Alterantive is to only use 3 lusts. Often will use lust #2 on a big pull before 2nd boss
- Lust #1: First pull
- Lust #2: Within a minute of cd
- Lust #3: Within a minute of cd
- Lust #4: Final boss ideally during a burn phase
Major Utility
💨 Snare Removal:
- Subjgator circles should be self-cleared with movement-removal utility, not treated as healer-only burden.
Ring of Peace or Dominate Mind + Shackle Undead for first boss
- Makes kiting the first boss adds significantly easier
Skip tech
- If you have a Warlock Gateway or Evoker Rescue (3 seater mount), you can skip the double destroyers before the third boss.
- Other creative ways to skip this are possible (Warrior Leap, DH Shift, Monk Transcendence, Druid Charge, etc.)
Warlock Banish
- Banish Bound Voidcallers. They pulse AoE, give no count and despawn with Dark Conjurer death. Banish removes the pulsing damage.
Boss Tips
Zuraal the Ascended
- Kite all adds from the first boss
- Ring of Peace each suck in to prevent adds from being pulled into the boss.
- Alternatively, A Priest can Dominate Mind and let the add run into boss and clear adds as they spawn. Shackle Undead while waiting for dominate mind to come off cd.
- Death Grip can be used to group up wayward adds.
- 🛡️ Defensive Usage: Oozing Slam initial hit + dot.
- While Crashing Void (knock up) looks scary, as long as you don`t get 1 shot, healer can handle this
Saphrish
- Fight is rough without bleed dispels. Everyone must use personals on schedule.
- 🛡️ Defensive Usage: If you either (have Bleed or Shadow Pounce is about to cast) during Overload (Dot) or Phase Dash (AoE circles).
- Tank can soak bombs before Phase Dash to reduce the AoE damage to group. The dot is m0 damage.
Viceroy Nezhar
- Kill tentacles ASAP. Line up offensive CDs. Ranged should generally focus far/solo adds
- Tentacles can be stunned. Tank should reposition boss over tentacles and team should maintain interrupts.
- Warning: Dodge balls. Getting hit is likely fatal.
- Group defensives (AMZ, Zephyr, etc.) during the intermission
- 🛡️ Defensive Usage: Mass Void Infusion (5s dot)
- 🛡️ Defensive Usage: If you get multiple Tentacle Mind Flay debuffs
L'ura
- 🛡️ Defensive Usage: Don`t die to the Discordant Beam. Also cycle defensives to help the healer. High healer strain.
- Tank should pull the boss into a symbol. This allows hitting 4 symbols in the first cast
- Second cast is guarenteed to target the tank. Pre-position on one of the two remaining symbols. The group gets the final one.
Trash Tips
Merciless Subjugator
- Often triple pulled in the first pull with lust.
- 💨 Snare Removal: The subjugator circles ASAP. If multiple, wait until you get multiple debuffs. Light spread to avoid overlapping circles.
- 🛡️ Defensive Usage: Leeching Void heal absorb. Use health potion / healthstone / selfheals to clear this ASAP. It heals 5x mobs 5% every 2 seconds until removed (and can kill you).
Shadowguard Champion
- Tank Warning: Will charge if more than 10 yards away for a heavy stacking dot. Slow-walk them to avoid dying
- Party should avoid knocks, stuns, slows, etc. that could result in the champion being >10 yards from the tank
Bound Voidcaller
- Banish Bound Voidcallers. They pulse AoE, give no count and despawn with Dark Conjurer death. Banish removes the pulsing damage.
Rift Wardens
- 🛡️ Defensive Usage: If you get the bleed during a post-Rift Tear. Healer focus is often on tank throughput.
Grand Shadow-Weaver (Before third boss)
- 🛡️ Defensive Usage: Void Infusion casts is a heavy 5 second dot.
- Warning: Dodge balls. Getting hit is likely fatal.